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Born of a supernatural bloodline, a Warlock seeks to master the perilous magic that suffuses his soul. Unlike Sorcerers and Wizards, who approach arcane magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards. By harnessing his innate magical gift through fearsome determination and willpower, a Warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of Eldritch power.


Alignment restrictions: Any Evil or any Chaotic

Class StatisticsEdit

Hit die: d6
Proficiencies: Armor (Light): A Warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. A Warlock wearing Medium or Heavy Armor or using a shield incurs a chance of arcane Spell Failure; Weapons (Simple)
Skill points: (Int mod * 4 at 1st level) 2 + Int modifier
Class skills: Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Heal, Intimidate, Lore, Spellcraft, Taunt and Use Magic Device.
Base attack bonus progression: Medium
Saving throws high: Will
low: Fortitude, Reflex

Invocations known
Level Feats gained Least Lesser Greater Dark
 1Eldritch Blast 1d61 - - -
 2Eldritch Lore2 - - -
 3Eldritch Blast 2d6, Damage reduction 1/cold iron        2 - - -
 4Deceive Item3 - - -
 5Eldritch Blast 3d63 - - -
 631 - -
 7Eldritch Blast 4d6, Damage Reduction 2/Cold Iron31 - -
 8Fiendish Resilience 132 - -
 9Eldritch blast 5d632 - -
10Energy Resistance 533 - -
11Eldritch Blast 6d6, Damage Reduction 3/Cold Iron331 -
12Imbue Item*331 -
13Fiendish Resilience 2332 -
14Eldritch blast 7d6332 -
15Damage Reduction 4/Cold Iron333 -
17Eldritch Blast 8d63331
18Fiendish Resilience 53332
19Damage Reduction 5/Cold Iron3332
20Eldritch Blast 9d6, Energy Resistance 103333
22Eldritch Blast 10d63333
23Damage Reduction 6/Cold Iron, Bonus Feat3333
24Eldritch Blast 11d63333
26Eldritch Blast 12d6, Bonus Feat3333
27Damage Reduction 7/Cold Iron3333
28Eldritch Blast 13d63333
29Bonus Feat3333
30Eldritch Blast 14d6, Energy Resistance 153333


Armor restrictionsEdit

Because the somatic components required for Warlock Invocations are relatively simple, a Warlock has Armored Caster and can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like Arcane Spellcasters, a Warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including Eldritch blast, have a somatic component). A multiclass Warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes. Taking the Battle Caster feat removes the somatic spell failure chance for medium armor.

Eldritch BlastEdit

A Warlock attacks his foes with Eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An Eldritch blast deals 1d6 points of magical damage at 1st level and increases in power as the Warlock rises in level . There is no Saving Throw with this attack, but Spell Resistance can negate it. This power can be used at will.

  • An Eldritch blast is a ray with a range of 60ft.
  • It is a ranged touch attack that affects a single target.
  • half damage to objects.
  • is a weapon-like spell (Critical hit on a roll of 20, double damage on a critical hit)
  • One each of an Eldritch Essence and Blast Shape invocations may be applied to an Eldritch Blast.
  • Applied invocations may cause additional effects and thus allow for a saving throw.

Eldritch EssenceEdit

Some of a Warlock's invocations, such as Frightful Blast, modify the damage or other effects of the Warlock's Eldritch blast. Unless otherwise noted, the Eldritch blast deals normal damage in addition to the effect of the essence. The Warlock can apply only one essence to a blast at a time.

Blast ShapeEdit

These invocations modify the range, target(s), or area of a Warlock's Eldritch blast. Unless otherwise noted, the Eldritch blast does normal damage.

Eldritch loreEdit

At 2nd level the Warlock gains a +2 bonus to Lore and Spellcraft skill checks.

Damage ReductionEdit

Fortified by the supernatural power flowing in his body, a Warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron (damage from attacks are reduced by 1 point unless the damage comes from cold iron). At 7th level and every four levels thereafter, a Warlock's damage reduction improves, up to 7/cold iron at level 27.

Deceive ItemEdit

From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks.

Fiendish ResilienceEdit

Once per day, for 20 rounds, the Warlock gains fast healing. The value is 1 point from 8th level, 2 points from 13th level and 5 points from 18th level.

Energy resistanceEdit

At level 10 a Warlock can choose two energy types from Acid, Cold, Electricity, Fire, and Sonic. He gains 5 points Damage Resistance against those chosen damage types. At 20th level, a Warlock gains resistance 10 to his chosen energy types. At 30th level, a Warlock gains resistance 15 to his chosen energy types.

Imbue ItemEdit

From level 12 onwards, a Warlock can use his supernatural power to create magic items, even if he does not know the spells required to make the item (although he must know the appropriate item creation feat). He can substitute a use magic device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he does not know or can't cast.

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