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By using trap kits you can set traps that are visible for your allies but may prove deadly for your foes.

Modifying ability: Dexterity

Classes: Ranger, Rogue; Arcane trickster, Assassin, Shadow Thief of Amn

Requires training: Yes

Check: DC for this task is dependent on how dangerous the trap is. When you use this skill and the skill check fails by 10 or higher, you trigger your own trap.

Special: Having 5 or more ranks in the disable device skill grants a +2 bonus on set trap checks; Having 5 or more ranks in set trap skill grants a +2 bonus on disable device checks. Use: Selected


Gameplay NotesEdit

The DC to set the different types of traps are:

Strength Spike Acid Splash Negative Holy Sonic Tangle Frost Acid Blob Fire Electrical Gas
Minor 5 15 15 15 15 15 15 15 20 20 30
Average 20 20 20 20 20 20 20 25 25 25 35
Strong 25 25 25 25 25 25 25 30 30 30 45
Deadly 35 30 30 30 30 30 30 35 35 35 45


DnD 3.5 comparisonEdit

Originally this skill is encompassed by the disable device skill.

External resources Edit

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