Any force on the move, whether it's an army or an adventuring group, needs information abo ut 

what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.

This is a base class and has 30 levels.


Class FeaturesEdit

HD: d8

BAB: Medium

High Saves: Ref

Weapon proficiency: All simple and rogue weapons.

Armor proficiency: Light armor.

Skill points: 8 + Int modifier

Class Skills: Craft Armor, Craft Weapon, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Search, Spot, Survival, and Tumble.

Class AbilitiesEdit

Level Features Gained
1 Sneak Attack +1d6, Trapfinding
2 Battle Fortitude, Uncanny Dodge
3 Dash , +1 Dodge AC, Trackless Step
4 Bonus Feat
5 Evasion , Sneak Attack +2d6
7 +2 Dodge AC
8 Bonus Feat, Camouflage
9 Sneak Attack +3d6
11 +3 Dodge AC, Improved Initiative
12 Bonus Feat
13 Sneak Attack +4d6
14 Hide in Plain Sight
15 +4 Dodge AC
16 Bonus Feat
17 Sneak Attack +5d6
18 Free Movement
19 +5 Dodge AC
20 Bonus Feat, Blindfight
21 Sneak Attack +6d6
23 Bonus Epic Feat
25 Sneak Attack +7d6
26 Bonus Epic Feat
27 +7 Dodge AC
29 Bonus Epic Feat, Sneak Attack +8d6

Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.

Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.

See also: Swift Ambusher, Swift Hunter

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