Any force on the move, whether it's an army or an adventuring group, needs information abo ut
what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.
This is a base class and has 30 levels.
High Saves: Ref
Weapon proficiency: All simple and rogue weapons.
Armor proficiency: Light armor.
Skill points: 8 + Int modifier
Class Skills: Craft Armor, Craft Weapon, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Search, Spot, Survival, and Tumble.
|1||Sneak Attack +1d6, Trapfinding|
|2||Battle Fortitude, Uncanny Dodge|
|3||Dash , +1 Dodge AC, Trackless Step|
|5||Evasion , Sneak Attack +2d6|
|7||+2 Dodge AC|
|8||Bonus Feat, Camouflage|
|9||Sneak Attack +3d6|
|11||+3 Dodge AC, Improved Initiative|
|13||Sneak Attack +4d6|
|14||Hide in Plain Sight|
|15||+4 Dodge AC|
|17||Sneak Attack +5d6|
|19||+5 Dodge AC|
|20||Bonus Feat, Blindfight|
|21||Sneak Attack +6d6|
|23||Bonus Epic Feat|
|25||Sneak Attack +7d6|
|26||Bonus Epic Feat|
|27||+7 Dodge AC|
|29||Bonus Epic Feat, Sneak Attack +8d6|
Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.
Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.