Spell level : Innate level: 9, Cleric: 9
Components : Verbal and Somatic
Range : Short
Target/Area : 60 ft.
Duration : Instantaneous
Save : None (Allies), Will 1/2 (Undead)
Spell resistance : Yes
All allies within the area of effect regain 10 hit points per caster level (maximum 150) and are cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. All allies that share the same faction with the caster are healed, regardless whether they are within the radius of the spell or not. All other factions as well as ALL undead (even if same faction) are only affected if within the radius of the spell.
Healing spells have a reverse effect on undead, harming instead of healing them.
This spell cannot be spontaneously cast (there are no level 9 spells that can be spontaneously cast by a cleric). There is also no Mass Harm spell.