Spell level : Innate level: 5, Sorcerer/Wizard: 5
Descriptor(s) : Fire
Components : Verbal and Somatic
Range : Medium
Target/Area : Colossal
Duration : Instantaneous
Save : Reflex 1/2
Masses of flame (one per caster level) appear and randomly target and hit any creature in the area of effect(Maximum 20 balls, +2 per Epic Relevel). If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of fire damage per caster level (max 15d6).