Spell level : Innate level: 2, Sorcerer/Wizard: 2
Components : Verbal and Somatic
Range : Personal
Target/Area : Caster
Duration : 1 Hour * cLevel
20 Rounds (cLevel).
Save : None
False Life allows the caster to use necromantic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per caster level(no maximum), with a bonus of 10 points per Epic Relevel.