|Spell level :||Innate level: 5, Warlock: Greater|
|Target/Area :||Large, 1d4 Tentacles|
|Duration :||6 sec. * cLevel|
1 Round (cLevel)
max 12 rounds
|Save :||Fortitude partial|
|Spell resistance :||No|
Each round, a field of tentacles does 1d6 + invoker's charisma bonus x 2 in bludgeoning damage to all targets within, plus 2d6 cold damage. Chance of target being grappled is a percentage equal to 5 + caster's level + charisma bonus. The grapple effect is re-rolled every round for affected targets. No spell resistance applies, since the invocation opens a small portal to a frigid Abyssal realm full of tentacles. Duration is 1 round per invoker level (with a maximum of 12 rounds). Cold damage increases to 2d6+3 per round; +5% to grapple chance success. Cold damage increases to 1d6+3 and +10% to grapple chance success for each Epic Relevel attained.