Spell level : Innate level: 7, Sorcerer/Wizard: 7
Components : Verbal and Somatic
Range : Long
Target/Area : Single
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : None
Spell resistance : Yes
A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check the opponent will be paralyzed for the duration of the spell.
Only one grasping hand can affect the target at once. This spell is not subject to immunity to paralyzation, including freedom of movement.
The grapple hit check is made if the caster overcomes the targets spell resistance, and is made using this formula:
Caster Roll: d20 + Primary Spell Ability Modifier + Caster level + 10 - 1 Target Roll: Target's full AC
If Caster Roll is greater or equal to the Target's AC, they made a successful grapple attempt. (The +10 -1 is hand size modifiers).
Right away, a grapple hold check is made to apply the starting round hold effect. There are no more spell resistance checks. The hold check uses the formula:
Caster Roll: d20 + Primary Spell Ability Modifier + Caster Level + 10 + 4 Target Roll: d20 + Full base attack bonus + Size Modifier + Strength Ability Modifier
If the casters roll is greater or equal to the target's roll, they have performed a successful grapple hold check.
An additional grapple hold check is made every single round up to the end of the spells duration. Each time the target fails a grapple hold check, they are immobilized for 6 seconds.